uniform sampler2D texture;

varying vec3 pixel_pos;
varying vec4 pixel_color;
varying vec3 pixel_normal;

//uniform vec3 camera_pos;
//uniform float time;
uniform sampler2D normalMap;

void main()
{
	//store the final color in the FragColor
	gl_FragColor = normalMap.xyzw;//texture2D(texture, gl_TexCoord[0].st).xyzw;
}
